{"id":308,"date":"2008-02-28T09:10:12","date_gmt":"2008-02-28T16:10:12","guid":{"rendered":""},"modified":"2023-02-27T05:26:27","modified_gmt":"2023-02-27T10:26:27","slug":"5-videogame-characters-who-suck-at-their-jobs","status":"publish","type":"post","link":"http:\/\/localhost\/wordpress\/2008\/02\/28\/5-videogame-characters-who-suck-at-their-jobs\/","title":{"rendered":"5 videogame characters who suck at their jobs"},"content":{"rendered":"\n
Written by Reverend Anthony<\/a><\/p>\n\n\n\n In general, our videogame protagonists need a set context for their lives before being thrust into action and adventure. Mario can’t just be a dude with a goomba-stomping fetish; he has to be a plumber. Marcus Fenix can’t just be some chainsaw-wielding jerk; he needs to be an ex-soldier. For better or for worse, most game characters need some sort of backstory, often encapsulated in the character’s profession.<\/p>\n\n\n\n But what about the characters whose professions have almost no impact on the way they act once in the actual game? What about those heroes and heroines who claim to do one thing as a source of their income, but actually do another? What about this videogame characters who suck at their jobs?<\/p>\n\n\n\n Hit the jump for the lowdown on five virtual slackers who would be fired immediately in the real world.<\/p>\n\n\n\n Leisure Suit Larry \u2013 “Loser”<\/strong><\/p>\n\n\n\n The first Leisure Suit Larry<\/em> game was basedon a single, very simple premise: Larry Laffer is a hideous, creepy loser who needs to get laid. Larry had <\/em>to be a loser, otherwise he wouldn’t need the player’s intelligence and puzzle-solving abilities to get him out of (and into) sticky situations at every turn.<\/p>\n\n\n\n But what of the sequels? Each are built off the same premise, but almost completely ignore the implications of the previous titles. Larry is a creepy loser who can’t get laid\u2026except for all those times he did<\/em>. The average LSL <\/em>title sees our protagonist bed up to four women throughout the course of a twelve hour game — hardly a batting average to scoff at.<\/p>\n\n\n\n Al Lowe has previously admitted to the difficult, contradictory nature inherent in making a series of games about a “loser” who gets far more sex than the people who are controlling him, but it’s a necessary evil. He’s gotta be a dork because the game is funnier that way, but he’s gotta get the occasional beej or the player will feel no personal reward for their actions.<\/p>\n\n\n\n<\/figure>\n\n\n\n
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